PROJECTS, CLIENTS, TALKS
Axion, a game and interactive documentary that can be played with an EEG sensor for a personalized experience. Can also be experienced as an art installation and is being developed into VR. Trailer
Initiated when game designers, film-makers and scientists from around the world gathered at CERN in Switzerland, hosted with Tribeca Film Institute, to find new ways of telling interactive stories about science. BBC story
Music Tech Fest Berlin
Music Tech Fest Berlin 2016, leading the Performance Lab together with Peter Kirn.
A group of artists, neuroscientists, technicians, MIT Media Lab fellows, designers and hackers worked together on a series of new innovations during one week. Together the teams created performances on the theme transhumanism and technology as extension of the body. Mind controlled costumes, light designs and 3D projections, pulse and sensor controlled music, interactive 3D printed nails etc. Article in Wired
Music Pool Berlin Community Evening x Music Tech Fest: Music ideas, performance, and music technologies
Panelist at Noize Fabrik Berlin on the theme: How can music technologies influence your work as an artist, and how can you influence technologies to develop your style of music and your musical performance?
Audio and game art in progress. Implant in the artists body that will give a unique experience when scanned with an NFC device.
The next level of this piece is to explore non-verbal emotional expressions. How can tech help someone who can not speak the common way, with autism for example, express a scream?
Game installation in a container, work in progress. Graffiti by Sagie, photo by Filip Lyman.
Future City Lab
Festival awards & selections
IndieCade 2015, Los Angeles, Gregor.
Indie gathering film festival, USA 2012, winner experimental shorts, Brainfuck.
Gothenburg International Film Festival, online shorts competition, Brainfuck, 2013.
Filmteractive 2014, winner, Axion.
Tribeca Film Festival Interactive 2014, exhibition Axion.
CineGlobe CERN, 2014, Axion.
CineGlobe CERN, 2015, Axion.
Cross Video Days Paris 2013, market, Spirit of Freerunning.
Shanghai Film Festival
screening Idun, 2012.
Tempo Film Festival, radio short docs finalist, Talking to Neurons, 2011.
Speaker at Nordisk Panorama and Transmedia Meet-up, 2014, Malmö.
Gothenburg Science Festival 2015
Gothenburg Science Festival 2016
Started Diversi Gothenburg Local Group to raise awareness of diversity and accessibility within the game culture. We work in all the spheres; industry, academia and community. In Gothenburg we have Meet-ups and gatherings regularly in different spaces and with different themes. Everyone is welcome to suggest themes and activities.
2016 we organised Diversi workshop and panel at Nordic Game Conference.
Elves beach is an urban game and parkour experience. We are gathering stories about Gothenburg to form the base of the experience. The game will bring the stories of citizens and visitors to life. Connected to a series of training sculptures around the city we will turn the city into a big board game, dealing with issues like segregation. We want to use the city as test ground for new ways to use technology. Together with athlete Samir Gadre and Stampede, we are also forming a user driven space for various cultures in the center of Gothenburg.
Video from my previous research and documentary projects about parkour based on my interest in what I call mind parkour, and psychogeography. I met awesome communities and runners in New York, Montreal, Gothenburg and Berlin. Linked here is also a video by Steve Zavitz showing the NYC community.
Gothenburg City Triennial
Member of the Swedish network for Marketing Directors. Member Certificate
URBAN CULTURE PLANNING
Held a Spaceship management Ninja playshop at Stenkrossen. The local community was really awesome and later they started a very interesting lab, ZON Art Lab Agency, check it out if you visit Lund. The local paper also wrote an article
Norrköping Science Park/Visualiseringscenter-Keynote on makerculture, 2015. Article
Ideon Science Park – Talk on innovation and design 14 feb 2014.
Skövde Science Park – maker space info, 2014.
Guest lecturer at School of Business, Economics and Law, the Department of Business Administration.
Story architects Collaboratory was industry partner for the Business & Design program 2014.
2 student groups from the Business & Design program have made their Master degree projects at Collaboratory.One group did a video https://vimeo.com/97229702
A group from the 2015 Business & Design program were inspired by Collaboratory and got support for holding their Future innovator lab in the space when helping the company First to know with creating a lab, The ( ) space, for students. Now they are building a makerspace in Bergsjön.
Creative producer at Reboot Stories and collaborator at educational projects like the story of robot Lyka that empowers students to reboot their education.
From an idea on a napkin at Learn Do Share Los Angeles 2013, to several prototypes, to a business plan, to a youth-run cyclery: The BUKE, as envisioned and imagined by a group of former high school dropouts, is a vehicle for economic sustainability and community transformation.
Vittorio Storaro Exhibition
Design for stage
Jasmine Idun directs and produces stage shows, and can deliver digital scenography and extraordinary set/costume designs.
Like Gydja, a character that involves everything from fire to sensors that control projections through dance. Or this AI character for the 2015 Twisted Feet production 5 Degrees, built in Collaboratory.
Gothenburg x-mas city show
Invited artist at Göteborg International Biennial for Contemporary Art (GIBCA), held every second year and has today become one of the leading art biennials in the Nordic region.
URBAN ART & ARCHITECTURE
Participating in city planning projects and construction of public spaces. Like the award winning sauna project at Frihamnen by Raumlaborberlin and SBK.
Ninja buildshop 2014, Rube Goldberg Ninja Turtles Challenge.
Talk on makerculture 2013 video link
Talk on story architecture 2013 and curator Lab 2013, 2014.
The crossroads where architecture, textiles and interaction design meet – speaker 2014.
Talk on innovation and maker culture.
Field_Notes – Deep Time
September 2013, a group of Finnish and international artists, scientist and practitioners met for “Field_Notes – Deep Time”, an art&science field laboratory at the Kilpisjärvi Biological Station in Lapland, organized by the Finnish Society of Bioart.
Deep Time / Deep Futures – Finnish Academy of Fine Arts Helsinki. Symposium on artistic responses to the dichotomy between human time-perception and time in biological, environmental, and geological processes, within which we are embedded.
Som en satellit till Göteborgs Internationella Konstbiennal öppnar utställningen ”Älvsnabben- drömmen om ett annat Göteborg” på Sjöfartsmuseet Akvariet.
Group exhibition at the Gothenburg Maritime Museum 10/9 2011 – 8/1 2012, including live performances at Älvsnabben boat during the Gothenburg art biennial. Winner of the UEForum Golden Room award.
Idun participated with video, audio and text works. Click to read booklet.
The Common Roof: Göteborgs Kollektiva Hus
Fight Fire with Ice
VR game developed at Collaboratory Global Game Jam 2016. Team and game presented here GGJ games
A game in the making.
Illustration by Anders Muammar.
Video art https://vimeo.com/storyarchitect/videos
Game by Idun and Bitslap.
Pecha Kucha Night in Gothenburg on Wednesday, August 14th, 2013.
Från bits till atomer
Panel on 3D printing by Chalmers/ADA.
Innovation lab by ADA.
Internet Freedom Weekend
Speaker at the Internet Freedom Weekend in Gothenburg 2015. Making and sharing was the theme, live stream available, click image.
Psychogeographic game, wearable art and performance project.
Idea about a maker car for experiential learning. Looking for partners to build it. Current partners in the discussion is Collaboratory, Engineers without borders and BUKE.
Illustration by Samantha Hookway.
Bergsjön Public, Art Marathon
BBC Tribeca Hack
Game reviews for Svenska Dagbladet
Listed games that are not the mainstream or AAA kind that people usually write about in this section. www.svd.se/ett-spel-som-passar-nar-du-har-mensvark
Business region national magazine.
Interview and article with Jasmine Idun Lyman and Lance Weiler.
Game blog about games and DIY days Gothenburg 2013/14
Richard Hoover – ADA
Collaboratory and Gothenburg Studios hosted a masterclass with Richard Hoover (Twin Peaks etc) arranged by ADA.
Article about my WinIT playshop.
Thesis by A. Stehn researching spaces like Collaboratory.
DIY Days Gothenburg – spelen i fokus
Interview for the Association for Design and Advertising 2013
Interview and article about No More Sweden game jam
Gothenburg Post – DIY or die 2014
Norrköping Science Park
Article about their coming makerspace and our keynotes.
3D PRINTING INTERVIEW
Schenker Logistik magasinet
Art takes Times Square
New York 2012. Photos for wall screenings and book.
Interview about Idun masks and Polar prize performance with Ida Long 2010.
Opening of David Lynch exhibition and shooting video for a crowdsourced documentary about the artist.
Interview Colombia 2010, 360_intervju
Writings from studies in archaeology.
Art piece for the award winning exhibition Älvsnabben – drömmen om ett annat Göteborg, at the Maritime Museum of Gothenburg 2011/12.
Learn Do Share
Fieldbooks capturing design and storytelling experiments at our events.
Make Change Kitchen
Blogg and magazine in the making at Collaboratory.
Also check the Collaboratory blog, and the entire prototype Collaboratory is a new form of living publication of research, ASR and open innovation.